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Myst train puzzle
Myst train puzzle




myst train puzzle
  1. #MYST TRAIN PUZZLE HOW TO#
  2. #MYST TRAIN PUZZLE GENERATOR#
  3. #MYST TRAIN PUZZLE FULL#
  4. #MYST TRAIN PUZZLE SERIES#

they give you the exact code to use in the game, what they don't do is tell you 'exactly' how to use the levers. the game dev's behavior to previous puzzles such as the clock code. If you want to argue that the screenshot isn't an 'exact' solution. or an underground train puzzle where sounds play at the track intersections and combine with one another to. it is button 13Īlso, the arrow in the book points exactly to which button. Myst review The classic puzzle game gets a modern update, but still feels dated. First spoiler This ages puzzles are based on sound. If you count North as 1 and move clockwise counting the buttons. There is a puzzle in another age that would have made figuring it out faster but is unnecessary. Not to mention are you on the original solutions or randomized? which buttons you've pressed and which you haven't.

myst train puzzle

So you start thinking 'oooo compass, degrees, headings.'īro. (the journals)Īll of a sudden you're presented with a tool that has degree markings and you go assuming things and your mind fills in blanks the game left blank. The game suggests the characters of the story could measure Linearly. The only thing suggesting this is the solution itself. The 1st island has references to sail boats, but also references celestial navigation. Making a connection with the surveyor and the compass be damnedĮDIT: There's nothing to suggest that 'assuming' real world knowledge of how magnetic North and a compass work nor the degrees associated. it's the 13th button moving clockwise from North. I think I chose the second red arrow thinking that would be 120° (when that should be 135°, right?), and that was correct.Īny explanation about the logic behind that decision? And the physics behind the way the puzzle solution helps provide electricity for a longer time?

#MYST TRAIN PUZZLE GENERATOR#

At the top of the mountain, there is a spyglass and you can see different points from there: the small mast at 120°, the electricity generator at 125° (not sure if I recall right edit: it was 135°) and the large mast at 185°. The underground room must be at the vertical of the mountain. If you choose the wrong button, you have to toggle the electricity ON again (which is cumbersome) and try another button. When the electricity is ON, you have to choose the right button to press on the compass to solve the puzzle. There are regularly spaced buttons on the circle surrounding the compass. On the paths leading to the room, there is a corridor leading to a room with a compass. There are the rooms of the 2 brothers which are underground. Available as a special bonus after completing the main story.In Stoneship, I have solved the Compass puzzle (achievement unlocked). Rime is an arctic world covered in ice and lit by the Northern Lights.Mechanical – a fortress created thanks to ingenious mechanisms that set it in motion.ago I almost provided your spoiler in my comment, but unfortunately there’s no way to bail out of Selenitic without loading an old save or getting through the part OP is stuck on. Also, there is a connecting clue in the Mechanical Age. Selenite – a vast area of ​​rock towers, forests and dark dungeons. ago This is the important one, right here.In the middle of the location is an impressive ship that crashed in bad weather. Stoneship is an archipelago of islands with constant storms and rain.Unpleasant living conditions due to water. Channelwood is a flooded village that moves by bridges.

#MYST TRAIN PUZZLE FULL#

The game features multiple worlds, each with their own characteristics: Myst IV: Revelation, a full playthrough with commentary before, during and after about the games development, story, puzzles, conclusion, and place in the. A map of each area is also provided detailing local points of interest. For the first time there is a tip mode that offers three levels of help – from advice to complete solutions. This re-release includes some improvements and simplifications for players. The more pieces of the puzzle that are put together, the more details you can learn about the conflict. The general goal of the adventure is to collect pages in special books in which the two sons of the “owner” of the area – Sirrus and Achenar – are imprisoned. The gameplay of the project is a measured journey through different locations and solving exciting puzzles. He has the power of art and knows how to turn his fantasies into reality. Contents Leave the spaceship and follow the path. This is done in an unusual way, or rather through a book created by Atrus. Guides Myst Walkthrough Selenitic Age The Spaceship Final Blue and Red Pages Selenitic Age After getting the access key to the spaceship on Myst, you find the linking book to the Selenitic Age. The plot tells the story of the eponymous island with the name of the video game, on which the main character, the wanderer, falls.

myst train puzzle

#MYST TRAIN PUZZLE SERIES#

Myst: Masterpiece Edition – This is the first part of the famous series of graphic quests that have become classics in their genre.






Myst train puzzle